If you successfully grab an enemy, you will carry them for a short distance, damaging enemies you run though, before leaping into the air and slamming them into the ground, damaging and Slowing nearby enemies. The Hewer (Main Hand): Grab now causes you to charge forward and grab the first enemy you hit.Haughty Behemoth (Pants): Leap now knocks enemies into the air when you land.Cannot occur more often than once every Y seconds. Grinning Effigy (Head): Taking damage during Undying Rage now triggers a counterattack for X damage to all nearby enemies.Armor Caste (Chest): Furious Charge creates shock waves when colliding with walls, dealing X damage to nearby enemies and Stunning them for Y seconds.(Picture: Blizzard)Ĭheck out all the new Legendary items and their respective powers per class released with Diablo Immortal's Season 3 mini update below. Even Deckard Cain would take a while to read through all the new Legendary items and Powers in Diablo Immortal Season 3. These new Diablo Immortal Legendary items and powers for each class are for the offhand, mainhand, head, pants, chest, and shoulder slots. There are six new Legendary items and powers per class, and most of these powers are centered around crowd control effects. Diablo 4 Release Date Tied to Book of Lorath?.Next Diablo Immortal Helliquary Boss - Gorgothra Release Date And CR.
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